![]() Just because the liklihood of infection is high pre-Court clear doesn't mean cure isn't beneficial - but having said that, I wouldn't go out of my way to collect cures pre-Court clear either. I'd rather a non-cursed character I have 100% control over, compared to another who has minor buffs but does their own thing from time to time and, when that fades, is wandering around with negative stats for little to no benefit other than disease immunity (the only good thing about it - no, the added speed is not worth it). ![]() In addition, the only positives it DOES give you are temporary anyway. In short, it is NEVER beneficial to be cursed when almost all variations of it can cause rounds to be wasted or strategies ruined because you randomly lose control at the worst possible time. ![]() No, I do not consider Bloodlust a benefit at all as the buff can be off-set by the additional stress, self-shuffling, self-harm, party harm and random attacks they may perform of their own volition. On that note, you would save the Cure for heroes you want to clean up before important missions in non-infection zones, pre-boss fights, or after the campaign when you can't be bothered using the Sanitarium and having particular heroes benched for a week. You won't be accosted by Bloodsuckers in Hamlet Attack, Shrieker, Darkest Dungeon, or any non-Court zone once the DLC bosses (except Guardian) have been completed. They can only get cursed in certain zones (pre-court completion) or the Courtyard. ![]()
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